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  1. apply plugin: "com.android.application"
  2. import com.android.build.OutputFile
  3. /**
  4. * The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
  5. * and bundleReleaseJsAndAssets).
  6. * These basically call `react-native bundle` with the correct arguments during the Android build
  7. * cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
  8. * bundle directly from the development server. Below you can see all the possible configurations
  9. * and their defaults. If you decide to add a configuration block, make sure to add it before the
  10. * `apply from: "../../node_modules/react-native/react.gradle"` line.
  11. *
  12. * project.ext.react = [
  13. * // the name of the generated asset file containing your JS bundle
  14. * bundleAssetName: "index.android.bundle",
  15. *
  16. * // the entry file for bundle generation
  17. * entryFile: "index.android.js",
  18. *
  19. * // whether to bundle JS and assets in debug mode
  20. * bundleInDebug: false,
  21. *
  22. * // whether to bundle JS and assets in release mode
  23. * bundleInRelease: true,
  24. *
  25. * // whether to bundle JS and assets in another build variant (if configured).
  26. * // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
  27. * // The configuration property can be in the following formats
  28. * // 'bundleIn${productFlavor}${buildType}'
  29. * // 'bundleIn${buildType}'
  30. * // bundleInFreeDebug: true,
  31. * // bundleInPaidRelease: true,
  32. * // bundleInBeta: true,
  33. *
  34. * // the root of your project, i.e. where "package.json" lives
  35. * root: "../../",
  36. *
  37. * // where to put the JS bundle asset in debug mode
  38. * jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
  39. *
  40. * // where to put the JS bundle asset in release mode
  41. * jsBundleDirRelease: "$buildDir/intermediates/assets/release",
  42. *
  43. * // where to put drawable resources / React Native assets, e.g. the ones you use via
  44. * // require('./image.png')), in debug mode
  45. * resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
  46. *
  47. * // where to put drawable resources / React Native assets, e.g. the ones you use via
  48. * // require('./image.png')), in release mode
  49. * resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
  50. *
  51. * // by default the gradle tasks are skipped if none of the JS files or assets change; this means
  52. * // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
  53. * // date; if you have any other folders that you want to ignore for performance reasons (gradle
  54. * // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
  55. * // for example, you might want to remove it from here.
  56. * inputExcludes: ["android/**", "ios/**"],
  57. *
  58. * // override which node gets called and with what additional arguments
  59. * nodeExecutableAndArgs: ["node"]
  60. *
  61. * // supply additional arguments to the packager
  62. * extraPackagerArgs: []
  63. * ]
  64. */
  65. apply from: "../../node_modules/react-native/react.gradle"
  66. /**
  67. * Set this to true to create two separate APKs instead of one:
  68. * - An APK that only works on ARM devices
  69. * - An APK that only works on x86 devices
  70. * The advantage is the size of the APK is reduced by about 4MB.
  71. * Upload all the APKs to the Play Store and people will download
  72. * the correct one based on the CPU architecture of their device.
  73. */
  74. def enableSeparateBuildPerCPUArchitecture = false
  75. /**
  76. * Run Proguard to shrink the Java bytecode in release builds.
  77. */
  78. def enableProguardInReleaseBuilds = false
  79. android {
  80. compileSdkVersion 23
  81. buildToolsVersion "23.0.1"
  82. defaultConfig {
  83. applicationId "com.demo"
  84. minSdkVersion 16
  85. targetSdkVersion 22
  86. versionCode 1
  87. versionName "1.0"
  88. ndk {
  89. abiFilters "armeabi-v7a", "x86"
  90. }
  91. }
  92. splits {
  93. abi {
  94. reset()
  95. enable enableSeparateBuildPerCPUArchitecture
  96. universalApk false // If true, also generate a universal APK
  97. include "armeabi-v7a", "x86"
  98. }
  99. }
  100. buildTypes {
  101. release {
  102. minifyEnabled enableProguardInReleaseBuilds
  103. proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
  104. }
  105. }
  106. // applicationVariants are e.g. debug, release
  107. applicationVariants.all { variant ->
  108. variant.outputs.each { output ->
  109. // For each separate APK per architecture, set a unique version code as described here:
  110. // http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
  111. def versionCodes = ["armeabi-v7a":1, "x86":2]
  112. def abi = output.getFilter(OutputFile.ABI)
  113. if (abi != null) { // null for the universal-debug, universal-release variants
  114. output.versionCodeOverride =
  115. versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
  116. }
  117. }
  118. }
  119. }
  120. dependencies {
  121. compile fileTree(dir: "libs", include: ["*.jar"])
  122. compile "com.android.support:appcompat-v7:23.0.1"
  123. compile "com.facebook.react:react-native:+" // From node_modules
  124. }
  125. // Run this once to be able to run the application with BUCK
  126. // puts all compile dependencies into folder libs for BUCK to use
  127. task copyDownloadableDepsToLibs(type: Copy) {
  128. from configurations.compile
  129. into 'libs'
  130. }