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xcode unit tests

Daniel Zlotin 7 anos atrás
pai
commit
3d3d82dbf2
3 arquivos alterados com 36 adições e 0 exclusões
  1. 1
    0
      playground/package.json
  2. 34
    0
      playground/scripts/xCodeUnit.js
  3. 1
    0
      scripts/test.ios.js

+ 1
- 0
playground/package.json Ver arquivo

@@ -7,6 +7,7 @@
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     "start": "adb reverse tcp:8081 tcp:8081; watchman watch-del-all; react-native start",
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     "xcode": "open ios/playground.xcodeproj",
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     "android": "cd android && ./gradlew installDebug",
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+    "xcodeunit": "node ./scripts/xCodeUnit.js",
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     "e2e": "node ./scripts/e2e.ios.js"
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   },
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   "//": "use react-native-navigation: 2.x.x --> we are manually installing it from a script for quicker workflow. Along with detox and shell-utils",

+ 34
- 0
playground/scripts/xCodeUnit.js Ver arquivo

@@ -0,0 +1,34 @@
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+const _ = require('lodash');
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+const shellUtils = require('shell-utils');
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+const fs = require('fs');
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+
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+function testProject() {
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+  shellUtils.exec.execSync(`echo 'travis_fold:start:xcodeunit'`);
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+  const cmd = `RCT_NO_LAUNCH_PACKAGER=true
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+          cd ios && xcodebuild
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+            test
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+            -scheme "playground"
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+            -project playground.xcodeproj
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+            -destination 'platform=iOS Simulator,name=iPhone 7'
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+            `;
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+
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+  if (hasXcpretty()) {
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+    shellUtils.exec.execSync(`${cmd} | xcpretty && exit \${PIPESTATUS[0]}`);
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+  } else {
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+    shellUtils.exec.execSync(`${cmd}`);
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+  }
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+  shellUtils.exec.execSync(`echo 'travis_fold:end:xcodeunit'`);
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+}
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+function hasXcpretty() {
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+  try {
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+    return shellUtils.exec.execSyncRead(`which xcpretty`);
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+  } catch (e) {
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+    return false;
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+  }
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+}
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+
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+function run() {
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+  testProject();
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+}
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+
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+run();

+ 1
- 0
scripts/test.ios.js Ver arquivo

@@ -3,6 +3,7 @@ const exec = require('shell-utils').exec;
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 function run() {
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   process.chdir('./playground');
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   exec.execSync(`yarn run quickinstall`);
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+  exec.execSync(`yarn run xcodeunit`);
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   exec.execSync(`yarn run e2e release`);
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   process.chdir('../');
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 }