* Add view manager
* Don’t update screen style on ViewPagerScreenChangedEvent
* change version to legacy
* Fix headers after rebase
* version bump
* Add image to each list item
* Basics structure is done (I think)
toElement also animates into place, even though values are completely wrong.
* Stop relying on refs to resolve fromElements
* Hide only corresponding fromElement
* Animate sharedElements back into place on screen pop
* Update example project with Dota heroes
* Initial curved animation implementation
* Stop resolving sharedElement refs
* Move getLocationOnScreen to ViewUtils
* Parse control points passed from Js
* Scale animation works
Not sure about pivot coordinates yet.
* minor update to SharedElementsTransition screen
* Minor changes to example screens
* Draw shared elements on Screen
Ignore Z order and draw shared elements directly on screen
* stuff
* Start animation after views are drawn
* f
* Animate text color
* Less allocations when animating text color
* Switch from RGB to LAB 😎
* Save and restore SpannedString
* Use correct status bar height in Android M
* Pass show and hide duration from Js
* Fix flicker when show animation starts
* Make shared elements not clickable
motivation: might be related to some native crash
* Use linear interpolation as default interpolation
* Code cleanup
* Clear SharedElements refs when screen is destroyed
* Code cleanup
* Add decelerate interpolator
* No more occasional flicker on animation start (Hopefully 🙏)
* Add FastOutSlowIn interpolator
* Animate only visible shared elements
* Clip bounds animator somewhat works
* Hope fully no more flickery images
* Add interpolator to each animator
* some work on shared element screens
* rebase fix
* fix lint
Since fab set dynamically wasn’t saved in screen params, when returning
to that screen the fab wasn't displayed.
This commit also enables setting fab dynamically in modals
When a view with collapsing header was fully expended, scrolling down
and quickly releasing the finger would couse the list to "bounce back".
Since the view can collapse only if its scrollY amount is less then the
scaled touch slop - the view didn't collapse and instead, scroll was
enabled.