I found the names used for the animation classes to be a bit undescriptive,
even though this might break a few users I think it’s for the best as a few
contributors were confused by these names as well.
[V2] Fix iOS pop gesture when topBar is hidden (#4568)
* Fix iOS pop gesture when nav bar is hidden
* Add missing property
* Factor out InteractivePopGestureDelegate into its own file
* Add missing import
* Make sure fix supports hidden and visible nav bars
* Minor code style fix
When popToRoot or popTo where called while a screen was pushed, at the end of the push animation RNN tried to destroy an already destroyed ViewController.
Related to #3767
Fix overflow visible for react button components in TopBar (#4802)
React button components now support overflow: visible. This property is especially useful when displaying buttons with a badge
which exceeds the button bounds.
* Cleanup and reorganise playground app
* Separated tests into three categories
1. Layouts - layout specific tests and feature showcase
2. Options - options related tests; interactions between static and dynamic options, merge options etc
3. Navigation - general navigation features; Orientation handling, events, Overlay etc
* Fixed a few Android bugs
1. testID wasn’t applied on TopBar react buttons
2. static options were disregarded when creating initial BottomTab options
3. Trying to open a none existent SideMenu would result in a crash
* Fix e2e tests
* Fix lint
* Few fixes + split push from SideMenu test into two tests
* Fixes e2e
On Android options were not updated when SideMenu was opened or closed
via swipe gesture. This caused bugs when trying to interact with the drawer again via gestures since
the drawer would immediately close or open according to the visibility in options.
When loading local image resource (images in Drawable folder), RNN mistakingly tried to load the image as a js asset even if it successfully loaded the local image.
Use autolayout constraints to set size of custom bar button item (#4732)
This fixes an issue where the frame for the custom view can be set to the incorrect y-offset upon setting the custom frame.
In iOS 11, this behavior changed, as UIBarButtonItem went from being using springs-and-struts for sizing, to using a UIStackView, and thus using Autolayout.
This lead to the superview of having a frame of (0, 22, 0, 0) at the first layout pass.
By moving to using NSLayoutConstaints, we can now properly size our custom view.
See also: https://gist.github.com/niw/569b49648f
See also: https://stackoverflow.com/questions/10988918/change-width-of-a-uibarbuttonitem-in-a-uinavigationbar
Using lodash.set caused issues when keys contained the dot symbol. _.set created objects inside the store, which is intended to be a simple key value dictionary -
In some cases, set would overwrite previously set values.