react-native-navigation的迁移库

Contributing

Folder Structure

Folder Description
lib The project itself composed of:
lib/android android sources and unit tests
lib/ios iOS sources and unit tests
lib/src javascript sources and unit tests
lib/src/index.js the entry point for import Navigation from 'react-native-navigation'
e2e detox iOS e2e tests (in the future, once detox supports it, we will have android e2e here as well)
AndroidE2E Android e2e tests using native uiautomator (until detox for android is ready)
playground The end-user project all e2e tests run against. Contains its own src, android and ios. Does not have its own package.json, depends on the local <root>/lib in order not to go through npm.
integration misc javascript integration tests
scripts all scripts

Running locally

Environment requirements

  • Mac OSX
  • Latest stable XCode
  • Latest stable Node:
curl -o- https://raw.githubusercontent.com/creationix/nvm/v0.33.1/install.sh | bash
export NVM_DIR="$HOME/.nvm" && [ -s "$NVM_DIR/nvm.sh" ] && . "$NVM_DIR/nvm.sh"
nvm install stable
nvm use stable
  • Latest stable Yarn:
curl -o- -L https://yarnpkg.com/install.sh | bash
export PATH=$PATH:$HOME/.yarn/bin
  • Android SDK:
export ANDROID_HOME=$HOME/android-sdk-macosx
export PATH=$PATH:$ANDROID_HOME/tools:$ANDROID_HOME/platform-tools

# fix for https://code.google.com/p/android/issues/detail?id=223424
mkdir -p ~/.android

# download android SDK
echo "Downloading Android SDK"
curl --location https://dl.google.com/android/android-sdk_r24.4.1-macosx.zip | tar -x -z -C $HOME
  • fbsimctl:
export CODE_SIGNING_REQUIRED=NO
brew tap facebook/fb && brew install fbsimctl

Scripts

Command Description
yarn install installs dependencies
yarn clean cleans all build directories, stops packager, fixes flakiness by removing watchman cache, etc.
yarn start starts the react-native packager for local debugging
yarn xcode for convenience, opens xcode in this project
yarn install-android builds playground debug/release version and installs on running android devices/emulators.
Options: -- release
yarn uninstall-android uninstalls playground from running android devices/simulators
yarn test-js runs javascript tests and coverage report
yarn test-watch runs javascript tests in watch mode (can also use the provided wallaby config)
yarn test-unit-ios runs ios unit tests in debug/release
Options: -- release
yarn test-unit-android runs android unit tests in debug/release
Options: -- release
yarn test-e2e-ios runs the ios e2e suite (with detox) in debug/release
yarn test-e2e-android runs the android e2e suite (with uiautomator) in debug/release on running devices/emulators
Options: -- [release] [just com.TestClass#testMethod]
yarn test-all runs all tests in parallel

Workflow

This project is driven by tests. Before implementing any feature or fixing any bug, a failing test (e2e or unit or both) should be added, depending on the environment of where the fix should be implemented. For example, for an API change, a failing e2e should be written. For a small bug fix in Android, for example, a unit test in Android should be added.

This will ensure good quality throughout the life of the project and will avoid unexpected breakages.

No PR will be accepted without adequate test coverage.

To run the tests, use the scripts above.