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- ////
- //// RCCDrawerHelper.m
- //// ReactNativeControllers
- ////
- //// Created by Ran Greenberg on 07/04/2016.
- //// Copyright © 2016 artal. All rights reserved.
- ////
- //
- //#import "RCCDrawerHelper.h"
- //
- //@implementation RCCDrawerHelper
- //
- //static CGFloat _sideMenuWidth;
- //
- //+(UIButton*)createOverlayButton:(id)target {
- // UIButton *overlayButton = [[UIButton alloc] init];
- // overlayButton.backgroundColor = [UIColor clearColor];
- // [overlayButton addTarget:target action:@selector(overlayButtonPressed:) forControlEvents:UIControlEventTouchUpInside];
- //
- // return overlayButton;
- //}
- //
- //
- //+(void)addOverlayButtonToScreen:(UIButton*)buttonToAdd
- // contextView:(UIView*)view
- // side:(RCCDrawerSide)side
- // sideMenuWidth:(CGFloat)sideMenuWidth
- // animationDuration:(CGFloat)duration {
- //
- // _sideMenuWidth = sideMenuWidth;
- //
- // CGRect buttonFrame = view.bounds;
- //
- // buttonFrame.origin.x = [RCCDrawerHelper overlayButtonX:sideMenuWidth side:side];
- //
- // switch (side) {
- // case RCCDrawerSideLeft:
- // {
- // buttonFrame.origin.x = sideMenuWidth;
- // }
- //
- // break;
- // case RCCDrawerSideRight:
- // {
- // buttonFrame.origin.x = 0;
- // }
- //
- // break;
- //
- // default:
- // break;
- // }
- //
- // buttonFrame.size.width = buttonFrame.size.width - sideMenuWidth;
- // buttonToAdd.frame = buttonFrame;
- // [view addSubview:buttonToAdd];
- //}
- //
- //+(void)overlayButtonPressed:(UIButton*)button animationDuration:(CGFloat)duration {
- // [button removeFromSuperview];
- //}
- //
- //
- //+(CGFloat)overlayButtonX:(CGFloat)sideMenuWidth side:(RCCDrawerSide)side {
- // switch (side) {
- // case RCCDrawerSideLeft:
- // {
- // return sideMenuWidth;
- // }
- //
- // break;
- // case RCCDrawerSideRight:
- // {
- // return 0;
- // }
- //
- // break;
- //
- // default:
- // break;
- // }
- //}
- //
- //
- //+ (UIImage *)imageWithImage:(UIImage *)image scaledToSize:(CGSize)newSize {
- // //UIGraphicsBeginImageContext(newSize);
- // // In next line, pass 0.0 to use the current device's pixel scaling factor (and thus account for Retina resolution).
- // // Pass 1.0 to force exact pixel size.
- // UIGraphicsBeginImageContextWithOptions(newSize, NO, 0.0);
- // [image drawInRect:CGRectMake(0, 0, newSize.width, newSize.height)];
- // UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
- // UIGraphicsEndImageContext();
- // return newImage;
- //}
- //
- //@end
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