react-native-navigation的迁移库

build.gradle 4.8KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127
  1. apply plugin: "com.android.application"
  2. import com.android.build.OutputFile
  3. /**
  4. * The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
  5. * and bundleReleaseJsAndAssets).
  6. * These basically call `react-native bundle` with the correct arguments during the Android build
  7. * cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
  8. * bundle directly from the development server. Below you can see all the possible configurations
  9. * and their defaults. If you decide to add a configuration block, make sure to add it before the
  10. * `apply from: "react.gradle"` line.
  11. *
  12. * project.ext.react = [
  13. * // the name of the generated asset file containing your JS bundle
  14. * bundleAssetName: "index.android.bundle",
  15. *
  16. * // the entry file for bundle generation
  17. * entryFile: "index.android.js",
  18. *
  19. * // whether to bundle JS and assets in debug mode
  20. * bundleInDebug: false,
  21. *
  22. * // whether to bundle JS and assets in release mode
  23. * bundleInRelease: true,
  24. *
  25. * // whether to bundle JS and assets in another build variant (if configured).
  26. * // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
  27. * // The configuration property can be in the following formats
  28. * // 'bundleIn${productFlavor}${buildType}'
  29. * // 'bundleIn${buildType}'
  30. * // bundleInFreeDebug: true,
  31. * // bundleInPaidRelease: true,
  32. * // bundleInBeta: true,
  33. *
  34. * // the root of your project, i.e. where "package.json" lives
  35. * root: "../../",
  36. *
  37. * // where to put the JS bundle asset in debug mode
  38. * jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
  39. *
  40. * // where to put the JS bundle asset in release mode
  41. * jsBundleDirRelease: "$buildDir/intermediates/assets/release",
  42. *
  43. * // where to put drawable resources / React Native assets, e.g. the ones you use via
  44. * // require('./image.png')), in debug mode
  45. * resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
  46. *
  47. * // where to put drawable resources / React Native assets, e.g. the ones you use via
  48. * // require('./image.png')), in release mode
  49. * resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
  50. *
  51. * // by default the gradle tasks are skipped if none of the JS files or assets change; this means
  52. * // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
  53. * // date; if you have any other folders that you want to ignore for performance reasons (gradle
  54. * // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
  55. * // for example, you might want to remove it from here.
  56. * inputExcludes: ["android/**", "ios/**"]
  57. * ]
  58. */
  59. apply from: "react.gradle"
  60. /**
  61. * Set this to true to create two separate APKs instead of one:
  62. * - An APK that only works on ARM devices
  63. * - An APK that only works on x86 devices
  64. * The advantage is the size of the APK is reduced by about 4MB.
  65. * Upload all the APKs to the Play Store and people will download
  66. * the correct one based on the CPU architecture of their device.
  67. */
  68. def enableSeparateBuildPerCPUArchitecture = false
  69. /**
  70. * Run Proguard to shrink the Java bytecode in release builds.
  71. */
  72. def enableProguardInReleaseBuilds = false
  73. android {
  74. compileSdkVersion 23
  75. buildToolsVersion "23.0.1"
  76. defaultConfig {
  77. applicationId "com.exampleredux"
  78. minSdkVersion 16
  79. targetSdkVersion 22
  80. versionCode 1
  81. versionName "1.0"
  82. ndk {
  83. abiFilters "armeabi-v7a", "x86"
  84. }
  85. }
  86. splits {
  87. abi {
  88. reset()
  89. enable enableSeparateBuildPerCPUArchitecture
  90. universalApk false // If true, also generate a universal APK
  91. include "armeabi-v7a", "x86"
  92. }
  93. }
  94. buildTypes {
  95. release {
  96. minifyEnabled enableProguardInReleaseBuilds
  97. proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
  98. }
  99. }
  100. // applicationVariants are e.g. debug, release
  101. applicationVariants.all { variant ->
  102. variant.outputs.each { output ->
  103. // For each separate APK per architecture, set a unique version code as described here:
  104. // http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
  105. def versionCodes = ["armeabi-v7a":1, "x86":2]
  106. def abi = output.getFilter(OutputFile.ABI)
  107. if (abi != null) { // null for the universal-debug, universal-release variants
  108. output.versionCodeOverride =
  109. versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
  110. }
  111. }
  112. }
  113. }
  114. dependencies {
  115. compile fileTree(dir: "libs", include: ["*.jar"])
  116. compile "com.android.support:appcompat-v7:23.0.1"
  117. compile "com.facebook.react:react-native:+" // From node_modules
  118. }