# react-native-view-shot ![](https://img.shields.io/npm/v/react-native-view-shot.svg) ![](https://img.shields.io/badge/react--native-%2040+-05F561.svg) Capture a React Native view to an image. ## Install ```bash yarn add react-native-view-shot react-native link react-native-view-shot ``` Make sure react-native-view-shot is correctly linked in XCode (might require a manual installation, refer to [React Native doc](https://facebook.github.io/react-native/docs/linking-libraries-ios.html)). ## Recommended High Level API ```js import ViewShot from "react-native-view-shot"; class ExampleCaptureOnMountManually extends Component { componentDidMount () { this.refs.viewShot.capture().then(uri => { console.log("do something with ", uri); }); } render() { return ( ...Something to rasterize... ); } } // alternative class ExampleCaptureOnMountSimpler extends Component { onCapture = uri => { console.log("do something with ", uri); } render() { return ( ...Something to rasterize... ); } } // waiting an image class ExampleWaitingCapture extends Component { onImageLoad = () => { this.refs.viewShot.capture().then(uri => { console.log("do something with ", uri); }) }; render() { return ( ...Something to rasterize... ); } } // capture ScrollView content class ExampleCaptureScrollViewContent extends Component { onCapture = uri => { console.log("do something with ", uri); } render() { return ( ...The Scroll View Content Goes Here... ); } } ``` **Props:** - **`children`**: the actual content to rasterize. - **`options`**: the same options as in `captureRef` method. - **`captureMode`** (string): - if not defined (default). the capture is not automatic and you need to use the ref and call `capture()` yourself. - `"mount"`. Capture the view once at mount. (It is important to understand image loading won't be waited, in such case you want to use `"none"` with `viewShotRef.capture()` after `Image#onLoad`.) - `"continuous"` EXPERIMENTAL, this will capture A LOT of images continuously. For very specific use-cases. - `"update"` EXPERIMENTAL, this will capture images each time React redraw (on did update). For very specific use-cases. - **`onCapture`**: when a `captureMode` is defined, this callback will be called with the capture result. - **`onCaptureFailure`**: when a `captureMode` is defined, this callback will be called when a capture fails. ## `captureRef(view, options)` lower level imperative API ```js import { captureRef } from "react-native-view-shot"; captureRef(viewRef, { format: "jpg", quality: 0.8 }) .then( uri => console.log("Image saved to", uri), error => console.error("Oops, snapshot failed", error) ); ``` Returns a Promise of the image URI. - **`view`** is a reference to a React Native component. - **`options`** may include: - **`width`** / **`height`** *(number)*: the width and height of the final image (resized from the View bound. don't provide it if you want the original pixel size). - **`format`** *(string)*: either `png` or `jpg` or `webm` (Android). Defaults to `png`. - **`quality`** *(number)*: the quality. 0.0 - 1.0 (default). (only available on lossy formats like jpg) - **`result`** *(string)*, the method you want to use to save the snapshot, one of: - `"tmpfile"` (default): save to a temporary file *(that will only exist for as long as the app is running)*. - `"base64"`: encode as base64 and returns the raw string. Use only with small images as this may result of lags (the string is sent over the bridge). *N.B. This is not a data uri, use `data-uri` instead*. - `"data-uri"`: same as `base64` but also includes the [Data URI scheme](https://en.wikipedia.org/wiki/Data_URI_scheme) header. - **`snapshotContentContainer`** *(bool)*: if true and when view is a ScrollView, the "content container" height will be evaluated instead of the container height. ## `releaseCapture(uri)` This method release a previously captured `uri`. For tmpfile it will clean them out, for other result types it just won't do anything. NB: the tmpfile captures are automatically cleaned out after the app closes, so you might not have to worry about this unless advanced usecases. The `ViewShot` component will use it each time you capture more than once (useful for continuous capture to not leak files). ## `captureScreen()` Android and iOS Only ```js import { captureScreen } from "react-native-view-shot"; captureScreen({ format: "jpg", quality: 0.8 }) .then( uri => console.log("Image saved to", uri), error => console.error("Oops, snapshot failed", error) ); ``` This method will capture the contents of the currently displayed screen as a native hardware screenshot. It does not require a ref input, as it does not work at the view level. This means that ScrollViews will not be captured in their entirety - only the portions currently visible to the user. Returns a Promise of the image URI. - **`options`**: the same options as in `captureRef` method. ### Advanced Examples [Checkout react-native-view-shot-example](example) ## Interoperability Table > Snapshots are not guaranteed to be pixel perfect. It also depends on the platform. Here is some difference we have noticed and how to workaround. Model tested: iPhone 6 (iOS), Nexus 5 (Android). | System | iOS | Android | Windows | |--------------------|--------------------|-------------------|-------------------| | View,Text,Image,.. | YES | YES | YES | | WebView | YES | YES1 | YES | | gl-react v2 | YES | NO2 | NO3 | | react-native-video | NO | NO | NO | | react-native-maps | YES | NO4 | NO3 | | react-native-svg | YES | YES | maybe? | | react-native-camera   | NO               | YES               | NO 3        | > 1. Only supported by wrapping a `` parent and snapshotting it. 2. It returns an empty image (not a failure Promise). 3. Component itself lacks platform support. 4. But you can just use the react-native-maps snapshot function: https://github.com/airbnb/react-native-maps#take-snapshot-of-map ## Performance Optimization During profiling captured several things that influence on performance: 1) (de-)allocation of memory for bitmap 2) (de-)allocation of memory for Base64 output buffer 3) compression of bitmap to different image formats: PNG, JPG To solve that in code introduced several new approaches: - reusable images, that reduce load on GC; - reusable arrays/buffers that also reduce load on GC; - RAW image format for avoiding expensive compression; - ZIP deflate compression for RAW data, that works faster in compare to `Bitmap.compress` more details and code snippet are below. ### RAW Images Introduced a new image format RAW. it correspond a ARGB array of pixels. Advantages: - no compression, so its supper quick. Screenshot taking is less than 16ms; RAW format supported for `zip-base64`, `base64` and `tmpfile` result types. RAW file on disk saved in format: `${width}:${height}|${base64}` string. ### zip-base64 In compare to BASE64 result string this format fast try to apply zip/deflate compression on screenshot results and only after that convert results to base64 string. In combination zip-base64 + raw we got a super fast approach for capturing screen views and deliver them to the react side. ### How to work with zip-base64 and RAW format? ```js const fs = require('fs') const zlib = require('zlib') const PNG = require('pngjs').PNG const Buffer = require('buffer').Buffer const format = Platform.OS === 'android' ? 'raw' : 'png' const result = Platform.OS === 'android' ? 'zip-base64' : 'base64' captureRef(this.ref, { result, format }).then(data => { // expected pattern 'width:height|', example: '1080:1731|' const resolution = /^(\d+):(\d+)\|/g.exec(data) const width = (resolution || ['', 0, 0])[1] const height = (resolution || ['', 0, 0])[2] const base64 = data.substr((resolution || [''])[0].length || 0) // convert from base64 to Buffer const buffer = Buffer.from(base64, 'base64') // un-compress data const inflated = zlib.inflateSync(buffer) // compose PNG const png = new PNG({ width, height }) png.data = inflated const pngData = PNG.sync.write(png) // save composed PNG fs.writeFileSync(output, pngData) }) ``` Keep in mind that packaging PNG data is a CPU consuming operation as a `zlib.inflate`. Hint: use `process.fork()` approach for converting raw data into PNGs. > Note: code is tested in large commercial project. > Note #2: Don't forget to add packages into your project: > ```js > yarn add pngjs > yarn add zlib > ``` ## Troubleshooting / FAQ ### Saving to a file? - If you want to save the snapshotted image result to the CameraRoll, just use https://facebook.github.io/react-native/docs/cameraroll.html#savetocameraroll - If you want to save it to an arbitrary file path, use something like https://github.com/itinance/react-native-fs - For any more advanced needs, you can write your own (or find another) native module that would solve your use-case. ### The snapshot is rejected with an error? - Support of special components like Video / GL views is not guaranteed to work. In case of failure, the `captureRef` promise gets rejected (the library won't crash). ### get a black or blank result or still have an error with simple views? Check the **Interoperability Table** above. Some special components are unfortunately not supported. If you have a View that contains one of an unsupported component, the whole snapshot might be compromised as well. ### black background instead of transparency / weird border appear around texts? - It's preferable to **use a background color on the view you rasterize** to avoid transparent pixels and potential weirdness that some border appear around texts. ### on Android, getting "Trying to resolve view with tag '{tagID}' which doesn't exist" > you need to make sure `collapsable` is set to `false` if you want to snapshot a **View**. Some content might even need to be wrapped into such `` to actually make them snapshotable! Otherwise that view won't reflect any UI View. ([found by @gaguirre](https://github.com/gre/react-native-view-shot/issues/7#issuecomment-245302844)) Alternatively, you can use the `ViewShot` component that will have `collapsable={false}` set to solve this problem. ### Getting "The content size must not be zero or negative." > Make sure you don't snapshot instantly, you need to wait at least there is a first `onLayout` event, or after a timeout, otherwise the View might not be ready yet. (It should also be safe to just wait Image `onLoad` if you have one). If you still have the problem, make sure your view actually have a width and height > 0. Alternatively, you can use the `ViewShot` component that will wait the first `onLayout`. ### Snapshotted image does not match my width and height but is twice/3-times bigger This is because the snapshot image result is in real pixel size where the width/height defined in a React Native style are defined in "point" unit. You might want to set width and height option to force a resize. (might affect image quality) --- ## Thanks - To initial iOS work done by @jsierles in https://github.com/jsierles/react-native-view-snapshot - To React Native implementation of takeSnapshot in iOS by @nicklockwood - To Windows implementation by @ryanlntn