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- apply plugin: "com.android.application"
-
- import com.android.build.OutputFile
-
- /**
- * The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
- * and bundleReleaseJsAndAssets).
- * These basically call `react-native bundle` with the correct arguments during the Android build
- * cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
- * bundle directly from the development server. Below you can see all the possible configurations
- * and their defaults. If you decide to add a configuration block, make sure to add it before the
- * `apply from: "../../node_modules/react-native/react.gradle"` line.
- *
- * project.ext.react = [
- * // the name of the generated asset file containing your JS bundle
- * bundleAssetName: "index.android.bundle",
- *
- * // the entry file for bundle generation
- * entryFile: "index.android.js",
- *
- * // whether to bundle JS and assets in debug mode
- * bundleInDebug: false,
- *
- * // whether to bundle JS and assets in release mode
- * bundleInRelease: true,
- *
- * // whether to bundle JS and assets in another build variant (if configured).
- * // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
- * // The configuration property can be in the following formats
- * // 'bundleIn${productFlavor}${buildType}'
- * // 'bundleIn${buildType}'
- * // bundleInFreeDebug: true,
- * // bundleInPaidRelease: true,
- * // bundleInBeta: true,
- *
- * // the root of your project, i.e. where "package.json" lives
- * root: "../../",
- *
- * // where to put the JS bundle asset in debug mode
- * jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
- *
- * // where to put the JS bundle asset in release mode
- * jsBundleDirRelease: "$buildDir/intermediates/assets/release",
- *
- * // where to put drawable resources / React Native assets, e.g. the ones you use via
- * // require('./image.png')), in debug mode
- * resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
- *
- * // where to put drawable resources / React Native assets, e.g. the ones you use via
- * // require('./image.png')), in release mode
- * resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
- *
- * // by default the gradle tasks are skipped if none of the JS files or assets change; this means
- * // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
- * // date; if you have any other folders that you want to ignore for performance reasons (gradle
- * // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
- * // for example, you might want to remove it from here.
- * inputExcludes: ["android/**", "ios/**"],
- *
- * // override which node gets called and with what additional arguments
- * nodeExecutableAndArgs: ["node"]
- *
- * // supply additional arguments to the packager
- * extraPackagerArgs: []
- * ]
- */
-
- if (!project.file("../../node_modules/react-native/react.gradle").exists()) {
- throw new RuntimeException("React modules are not installed. execute: 'yarn install' in 'example' folder. ")
- }
-
- apply from: "../../node_modules/react-native/react.gradle"
-
- /**
- * Set this to true to create two separate APKs instead of one:
- * - An APK that only works on ARM devices
- * - An APK that only works on x86 devices
- * The advantage is the size of the APK is reduced by about 4MB.
- * Upload all the APKs to the Play Store and people will download
- * the correct one based on the CPU architecture of their device.
- */
- def enableSeparateBuildPerCPUArchitecture = false
-
- /**
- * Run Proguard to shrink the Java bytecode in release builds.
- */
- def enableProguardInReleaseBuilds = false
-
- android {
- compileSdkVersion 27
- buildToolsVersion '28.0.3'
-
- defaultConfig {
- applicationId "com.viewshotexample"
- minSdkVersion 16
- targetSdkVersion 27
-
- versionCode 1
- versionName "1.0"
-
- ndk {
- abiFilters "armeabi-v7a", "x86"
- }
- }
- splits {
- abi {
- reset()
- enable enableSeparateBuildPerCPUArchitecture
- universalApk false // If true, also generate a universal APK
- include "armeabi-v7a", "x86"
- }
- }
- buildTypes {
- release {
- minifyEnabled enableProguardInReleaseBuilds
- proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
- }
- }
- // applicationVariants are e.g. debug, release
- applicationVariants.all { variant ->
- variant.outputs.each { output ->
- // For each separate APK per architecture, set a unique version code as described here:
- // http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
- def versionCodes = ["armeabi-v7a": 1, "x86": 2]
- def abi = output.getFilter(OutputFile.ABI)
- if (abi != null) { // null for the universal-debug, universal-release variants
- output.versionCodeOverride =
- versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
- }
- }
- }
- }
-
- repositories {
- google()
- jcenter()
- mavenLocal()
- maven {
- // All of React Native (JS, Obj-C sources, Android binaries) is installed from npm
- url "${project.projectDir}/../node_modules/react-native/android"
- }
- }
-
- dependencies {
- compile project(':react-native-svg')
- compile fileTree(dir: "libs", include: ["*.jar"])
-
- compile "com.android.support:appcompat-v7:27.+"
- compile "com.facebook.react:react-native:+" // From node_modules
-
- compile project(':react-native-view-shot')
- compile project(':gl-react-native')
- compile project(':react-native-maps')
- compile project(':react-native-video')
- }
-
- // Run this once to be able to run the application with BUCK
- // puts all compile dependencies into folder libs for BUCK to use
- task copyDownloadableDepsToLibs(type: Copy) {
- from configurations.compile
- into 'libs'
- }
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