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@@ -14,6 +14,7 @@
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#import "RCTEventDispatcher.h"
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#import "RNFetchBlobFS.h"
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#import "RNFetchBlobConst.h"
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+@import AssetsLibrary;
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NSMutableDictionary *fileStreams = nil;
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@@ -49,6 +50,18 @@ NSMutableDictionary *fileStreams = nil;
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[fileStreams setValue:instance forKey:uuid];
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}
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++(NSString *) getPathOfAsset:(NSString *)assetURI
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+{
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+ // get file path of an app asset
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+ if([assetURI hasPrefix:@"bundle-assets://"])
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+ {
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+ assetURI = [assetURI stringByReplacingOccurrencesOfString:@"bundle-assets://" withString:@""];
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+ assetURI = [[NSBundle mainBundle] pathForResource: [assetURI stringByDeletingPathExtension]
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+ ofType: [assetURI pathExtension]];
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+ }
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+ return assetURI;
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+}
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+
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+ (NSString *) getCacheDir {
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return [NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES) firstObject];
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}
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@@ -84,6 +97,121 @@ NSMutableDictionary *fileStreams = nil;
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return tempPath;
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}
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+- (void) startAssetReadStream:(NSData *)assetUrl
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+{
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+ ALAssetsLibraryAssetForURLResultBlock resultblock = ^(ALAsset *myasset)
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+ {
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+ dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT,0);
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+ dispatch_async(queue, ^ {
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+ NSString * streamEventCode = [NSString stringWithFormat:@"RNFetchBlobStream+%@", self.path];
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+ ALAssetRepresentation *rep = [myasset defaultRepresentation];
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+ Byte *buffer = (Byte*)malloc(self.bufferSize);
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+ NSUInteger cursor = [rep getBytes:buffer fromOffset:0 length:self.bufferSize error:nil];
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+ while(cursor > 0)
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+ {
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+ cursor += [rep getBytes:buffer fromOffset:cursor length:self.bufferSize error:nil];
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+ NSData * chunkData = [NSData dataWithBytes:buffer length:self.bufferSize];
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+ NSString * encodedChunk = @"";
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+ // emit data
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+ if( [[self.encoding lowercaseString] isEqualToString:@"utf8"] ) {
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+ encodedChunk = [encodedChunk initWithData:chunkData encoding:NSUTF8StringEncoding];
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+ }
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+ // when encoding is ASCII, send byte array data
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+ else if ( [[self.encoding lowercaseString] isEqualToString:@"ascii"] ) {
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+ // RCTBridge only emits string data, so we have to create JSON byte array string
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+ NSMutableArray * asciiArray = [NSMutableArray array];
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+ unsigned char *bytePtr;
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+ if (chunkData.length > 0)
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+ {
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+ bytePtr = (unsigned char *)[chunkData bytes];
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+ NSInteger byteLen = chunkData.length/sizeof(uint8_t);
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+ for (int i = 0; i < byteLen; i++)
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+ {
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+ [asciiArray addObject:[NSNumber numberWithChar:bytePtr[i]]];
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+ }
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+ }
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+
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+ [self.bridge.eventDispatcher
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+ sendDeviceEventWithName:streamEventCode
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+ body: @{
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+ @"event": FS_EVENT_DATA,
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+ @"detail": asciiArray
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+ }
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+ ];
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+ return;
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+ }
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+ // convert byte array to base64 data chunks
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+ else if ( [[self.encoding lowercaseString] isEqualToString:@"base64"] ) {
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+ encodedChunk = [chunkData base64EncodedStringWithOptions:0];
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+ }
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+ // unknown encoding, send error event
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+ else {
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+ [self.bridge.eventDispatcher
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+ sendDeviceEventWithName:streamEventCode
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+ body:@{
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+ @"event": FS_EVENT_ERROR,
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+ @"detail": @"unrecognized encoding"
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+ }
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+ ];
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+ return;
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+ }
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+
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+ [self.bridge.eventDispatcher
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+ sendDeviceEventWithName:streamEventCode
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+ body:@{
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+ @"event": FS_EVENT_DATA,
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+ @"detail": encodedChunk
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+ }
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+ ];
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+ }
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+ free(buffer);
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+ });
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+
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+ };
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+
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+ ALAssetsLibraryAccessFailureBlock failureblock = ^(NSError *error)
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+ {
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+
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+ };
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+
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+ if(assetUrl && [assetUrl length])
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+ {
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+ NSURL *asseturl = [NSURL URLWithString:assetUrl];
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+ ALAssetsLibrary* assetslibrary = [[ALAssetsLibrary alloc] init];
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+ [assetslibrary assetForURL:asseturl
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+ resultBlock:resultblock
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+ failureBlock:failureblock];
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+ }
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+}
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+
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+// read system asset file
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++ (void) readAssetFile:(NSData *)assetUrl completionBlock:(void(^)(NSData * content))completionBlock failBlock:(void(^)(NSError * err))failBlock
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+{
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+
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+ ALAssetsLibraryAssetForURLResultBlock resultblock = ^(ALAsset *myasset)
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+ {
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+ ALAssetRepresentation *rep = [myasset defaultRepresentation];
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+ Byte *buffer = (Byte*)malloc(rep.size);
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+ NSUInteger buffered = [rep getBytes:buffer fromOffset:0.0 length:rep.size error:nil];
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+ NSData *data = [NSData dataWithBytesNoCopy:buffer length:buffered freeWhenDone:YES];
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+ completionBlock(data);
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+ };
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+
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+ ALAssetsLibraryAccessFailureBlock failureblock = ^(NSError *error)
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+ {
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+ failBlock(error);
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+ };
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+
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+ if(assetUrl && [assetUrl length])
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+ {
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+ NSURL *asseturl = [NSURL URLWithString:assetUrl];
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+ ALAssetsLibrary* assetslibrary = [[ALAssetsLibrary alloc] init];
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+ [assetslibrary assetForURL:asseturl
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+ resultBlock:resultblock
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+ failureBlock:failureblock];
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+ }
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+}
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+
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+ (void) writeFile:(NSString *)path encoding:(NSString *)encoding data:(NSString *)data append:(BOOL)append resolver:(RCTPromiseResolveBlock)resolve rejecter:(RCTPromiseRejectBlock)reject {
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216
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@try {
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NSFileManager * fm = [NSFileManager defaultManager];
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@@ -175,6 +303,37 @@ NSMutableDictionary *fileStreams = nil;
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303
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+ (void) readFile:(NSString *)path encoding:(NSString *)encoding resolver:(RCTPromiseResolveBlock)resolve rejecter:(RCTPromiseRejectBlock)reject {
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@try
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{
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+ // before start reading file, we have to check if the `path` contains any special prefix
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+ // if the `path` begins with the following prefix then it will need special handling.
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+ // "assets-library://" this kind of path usually comes from camera roll, should use it's own readFile implementation
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+ // "bundle-assets://" this means an asset inside app bundle, usually we only have to convert it into normal file path
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+ if([path hasPrefix:@"assets-library://"])
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+ {
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+ [[self class] readAssetFile:path completionBlock:^(NSData * content)
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+ {
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+ if([[encoding lowercaseString] isEqualToString:@"utf8"]) {
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+ resolve([[NSString alloc] initWithData:content encoding:NSUTF8StringEncoding]);
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+ }
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+ else if ([[encoding lowercaseString] isEqualToString:@"base64"]) {
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+ resolve([content base64EncodedStringWithOptions:0]);
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+ }
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+ else if ([[encoding lowercaseString] isEqualToString:@"ascii"]) {
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+ NSMutableArray * resultArray = [NSMutableArray array];
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+ char * bytes = [content bytes];
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+ for(int i=0;i<[content length];i++) {
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+ [resultArray addObject:[NSNumber numberWithChar:bytes[i]]];
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+ }
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+ resolve(resultArray);
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+ }
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+ } failBlock:^(NSError *err) {
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+ @throw @"RNFetchBlobFS readFile error", @"failed to read asset", path;
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+ }];
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+ return ;
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+ }
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+
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+ // normalize the file path
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+ path = [[self class]getPathOfAsset:path];
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+
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NSFileManager * fm = [NSFileManager defaultManager];
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338
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NSError *err = nil;
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339
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BOOL exists = [fm fileExistsAtPath:path];
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@@ -325,7 +484,16 @@ NSMutableDictionary *fileStreams = nil;
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484
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self.encoding = encoding;
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485
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self.path = path;
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486
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self.bufferSize = bufferSize;
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-
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+
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+ if([path hasPrefix:@"assets-library://"])
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+ {
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+
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+ return;
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+ }
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+
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+ // normalize file path
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+ path = [[self class] getPathOfAsset:path];
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+
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497
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// NSStream needs a runloop so let's create a run loop for it
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498
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dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT,0);
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499
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// start NSStream is a runloop
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@@ -334,7 +502,7 @@ NSMutableDictionary *fileStreams = nil;
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502
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forMode:NSDefaultRunLoopMode];
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[inStream open];
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[[NSRunLoop currentRunLoop] run];
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-
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+
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});
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}
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508
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@@ -349,19 +517,6 @@ NSMutableDictionary *fileStreams = nil;
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517
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518
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}
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519
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-void runOnMainQueueWithoutDeadlocking(void (^block)(void))
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-{
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- if ([NSThread isMainThread])
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- {
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- block();
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- }
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- else
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- {
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- dispatch_sync(dispatch_get_main_queue(), block);
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- }
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-}
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-
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364
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-
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365
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520
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#pragma mark RNFetchBlobFS read stream delegate
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366
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521
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367
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522
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- (void)stream:(NSStream *)stream handleEvent:(NSStreamEvent)eventCode {
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