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build.gradle 6.6KB

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  1. apply plugin: "com.android.application"
  2. import com.android.build.OutputFile
  3. /**
  4. * The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
  5. * and bundleReleaseJsAndAssets).
  6. * These basically call `react-native bundle` with the correct arguments during the Android build
  7. * cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
  8. * bundle directly from the development server. Below you can see all the possible configurations
  9. * and their defaults. If you decide to add a configuration block, make sure to add it before the
  10. * `apply from: "../../node_modules/react-native/react.gradle"` line.
  11. *
  12. * project.ext.react = [
  13. * // the name of the generated asset file containing your JS bundle
  14. * bundleAssetName: "index.android.bundle",
  15. *
  16. * // the entry file for bundle generation
  17. * entryFile: "index.android.js",
  18. *
  19. * // whether to bundle JS and assets in debug mode
  20. * bundleInDebug: false,
  21. *
  22. * // whether to bundle JS and assets in release mode
  23. * bundleInRelease: true,
  24. *
  25. * // whether to bundle JS and assets in another build variant (if configured).
  26. * // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
  27. * // The configuration property can be in the following formats
  28. * // 'bundleIn${productFlavor}${buildType}'
  29. * // 'bundleIn${buildType}'
  30. * // bundleInFreeDebug: true,
  31. * // bundleInPaidRelease: true,
  32. * // bundleInBeta: true,
  33. *
  34. * // whether to disable dev mode in custom build variants (by default only disabled in release)
  35. * // for example: to disable dev mode in the staging build type (if configured)
  36. * devDisabledInStaging: true,
  37. * // The configuration property can be in the following formats
  38. * // 'devDisabledIn${productFlavor}${buildType}'
  39. * // 'devDisabledIn${buildType}'
  40. *
  41. * // the root of your project, i.e. where "package.json" lives
  42. * root: "../../",
  43. *
  44. * // where to put the JS bundle asset in debug mode
  45. * jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
  46. *
  47. * // where to put the JS bundle asset in release mode
  48. * jsBundleDirRelease: "$buildDir/intermediates/assets/release",
  49. *
  50. * // where to put drawable resources / React Native assets, e.g. the ones you use via
  51. * // require('./image.png')), in debug mode
  52. * resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
  53. *
  54. * // where to put drawable resources / React Native assets, e.g. the ones you use via
  55. * // require('./image.png')), in release mode
  56. * resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
  57. *
  58. * // by default the gradle tasks are skipped if none of the JS files or assets change; this means
  59. * // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
  60. * // date; if you have any other folders that you want to ignore for performance reasons (gradle
  61. * // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
  62. * // for example, you might want to remove it from here.
  63. * inputExcludes: ["android/**", "ios/**"],
  64. *
  65. * // override which node gets called and with what additional arguments
  66. * nodeExecutableAndArgs: ["node"],
  67. *
  68. * // supply additional arguments to the packager
  69. * extraPackagerArgs: []
  70. * ]
  71. */
  72. project.ext.react = [
  73. entryFile: "index.js"
  74. ]
  75. apply from: "../../node_modules/react-native/react.gradle"
  76. /**
  77. * Set this to true to create two separate APKs instead of one:
  78. * - An APK that only works on ARM devices
  79. * - An APK that only works on x86 devices
  80. * The advantage is the size of the APK is reduced by about 4MB.
  81. * Upload all the APKs to the Play Store and people will download
  82. * the correct one based on the CPU architecture of their device.
  83. */
  84. def enableSeparateBuildPerCPUArchitecture = false
  85. /**
  86. * Run Proguard to shrink the Java bytecode in release builds.
  87. */
  88. def enableProguardInReleaseBuilds = false
  89. android {
  90. compileSdkVersion 27
  91. buildToolsVersion "27.0.3"
  92. defaultConfig {
  93. applicationId "com.campus"
  94. minSdkVersion 16
  95. targetSdkVersion 27
  96. versionCode 1
  97. versionName "1.0"
  98. ndk {
  99. abiFilters "armeabi-v7a", "x86"
  100. }
  101. vectorDrawables.useSupportLibrary = true
  102. multiDexEnabled true
  103. renderscriptTargetApi 27
  104. renderscriptSupportModeEnabled true
  105. }
  106. splits {
  107. abi {
  108. reset()
  109. enable enableSeparateBuildPerCPUArchitecture
  110. universalApk false // If true, also generate a universal APK
  111. include "armeabi-v7a", "x86"
  112. }
  113. }
  114. buildTypes {
  115. release {
  116. minifyEnabled enableProguardInReleaseBuilds
  117. proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
  118. }
  119. }
  120. // applicationVariants are e.g. debug, release
  121. applicationVariants.all { variant ->
  122. variant.outputs.each { output ->
  123. // For each separate APK per architecture, set a unique version code as described here:
  124. // http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
  125. def versionCodes = ["armeabi-v7a": 1, "x86": 2]
  126. def abi = output.getFilter(OutputFile.ABI)
  127. if (abi != null) { // null for the universal-debug, universal-release variants
  128. output.versionCodeOverride =
  129. versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
  130. }
  131. }
  132. }
  133. }
  134. dependencies {
  135. compile project(':react-native-im-client')
  136. compile project(':react-native-blur')
  137. compile project(':react-native-image-picker')
  138. compile project(':rn-fetch-blob')
  139. compile project(':react-native-image-crop-picker')
  140. compile project(':react-native-smart-image-loader')
  141. compile project(':react-native-fetch-blob')
  142. compile project(':react-native-video')
  143. compile project(':react-native-extra-dimensions-android')
  144. compile project(':react-native-navigation')
  145. compile fileTree(dir: "libs", include: ["*.jar"])
  146. compile "com.android.support:appcompat-v7:27.1.0"
  147. compile 'com.android.support:design:27.1.0'
  148. compile "com.facebook.react:react-native:+" // From node_modules
  149. compile 'com.aliyun.dpa:oss-android-sdk:+'
  150. compile 'com.squareup.okhttp3:okhttp:3.4.1'
  151. compile 'com.squareup.okio:okio:1.9.0'
  152. compile 'com.android.support.constraint:constraint-layout:1.1.1'
  153. }
  154. // Run this once to be able to run the application with BUCK
  155. // puts all compile dependencies into folder libs for BUCK to use
  156. task copyDownloadableDepsToLibs(type: Copy) {
  157. from configurations.compile
  158. into 'libs'
  159. }