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Fix psitioning of TextureView elements relative to target element

Henley Kuang 6 年之前
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896dbf95fb
共有 1 個檔案被更改,包括 12 行新增1 行删除
  1. 12
    1
      android/src/main/java/fr/greweb/reactnativeviewshot/ViewShot.java

+ 12
- 1
android/src/main/java/fr/greweb/reactnativeviewshot/ViewShot.java 查看文件

@@ -180,7 +180,18 @@ public class ViewShot implements UIBlock {
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             if(child instanceof TextureView) {
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                 ((TextureView) child).setOpaque(false);
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                 childBitmapBuffer = ((TextureView) child).getBitmap(child.getWidth(), child.getHeight());
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-                c.drawBitmap(childBitmapBuffer, child.getLeft() + ((ViewGroup)child.getParent()).getLeft() +  child.getPaddingLeft(), child.getTop() + ((ViewGroup)child.getParent()).getTop() + child.getPaddingTop(), null);
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+                int left = child.getLeft();
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+                int top = child.getTop();
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+                View parentElem = (View)child.getParent();
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+                while (parentElem != null) {
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+                    if (parentElem == view) {
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+                        break;
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+                    }
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+                    parentLeft += parentElem.getLeft();
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+                    parentTop += parentElem.getTop();
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+                    parentElem = (View)parentElem.getParent();
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+                }
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+                c.drawBitmap(childBitmapBuffer, left + child.getPaddingLeft(),  top + child.getPaddingTop(), null);
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             }
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         }
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