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Tero Paananen a08df15ac8 Bribge works 4 years ago
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PropertySheet.props Base for web allowed object implemented c++/winrt 4 years ago
WebBridge.cpp Bribge works 4 years ago
WebBridge.h Bribge works 4 years ago
WebBridge.idl Bribge works 4 years ago
WebViewBridgeComponent.def Base for web allowed object implemented c++/winrt 4 years ago
WebViewBridgeComponent.vcxproj Base for web allowed object implemented c++/winrt 4 years ago
WebViewBridgeComponent.vcxproj.filters Bribge works 4 years ago
packages.config Base for web allowed object implemented c++/winrt 4 years ago
pch.cpp Base for web allowed object implemented c++/winrt 4 years ago
pch.h Base for web allowed object implemented c++/winrt 4 years ago
readme.txt Base for web allowed object implemented c++/winrt 4 years ago

readme.txt

========================================================================
C++/WinRT WebViewBridgeComponent Project Overview
========================================================================

This project demonstrates how to get started authoring Windows Runtime
classes directly with standard C++, using the C++/WinRT SDK component
to generate implementation headers from interface (IDL) files. The
generated Windows Runtime component binary and WinMD files should then
be bundled with the Universal Windows Platform (UWP) app consuming them.

Steps:
1. Create an interface (IDL) file to define your Windows Runtime class,
its default interface, and any other interfaces it implements.
2. Build the project once to generate module.g.cpp, module.h.cpp, and
implementation templates under the "Generated Files" folder, as
well as skeleton class definitions under "Generated Files\sources".
3. Use the skeleton class definitions for reference to implement your
Windows Runtime classes.

========================================================================
Learn more about C++/WinRT here:
http://aka.ms/cppwinrt/
========================================================================