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Tero Paananen a08df15ac8 Bribge works 4 лет назад
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PropertySheet.props Base for web allowed object implemented c++/winrt 4 лет назад
WebBridge.cpp Bribge works 4 лет назад
WebBridge.h Bribge works 4 лет назад
WebBridge.idl Bribge works 4 лет назад
WebViewBridgeComponent.def Base for web allowed object implemented c++/winrt 4 лет назад
WebViewBridgeComponent.vcxproj Base for web allowed object implemented c++/winrt 4 лет назад
WebViewBridgeComponent.vcxproj.filters Bribge works 4 лет назад
packages.config Base for web allowed object implemented c++/winrt 4 лет назад
pch.cpp Base for web allowed object implemented c++/winrt 4 лет назад
pch.h Base for web allowed object implemented c++/winrt 4 лет назад
readme.txt Base for web allowed object implemented c++/winrt 4 лет назад

readme.txt

========================================================================
C++/WinRT WebViewBridgeComponent Project Overview
========================================================================

This project demonstrates how to get started authoring Windows Runtime
classes directly with standard C++, using the C++/WinRT SDK component
to generate implementation headers from interface (IDL) files. The
generated Windows Runtime component binary and WinMD files should then
be bundled with the Universal Windows Platform (UWP) app consuming them.

Steps:
1. Create an interface (IDL) file to define your Windows Runtime class,
its default interface, and any other interfaces it implements.
2. Build the project once to generate module.g.cpp, module.h.cpp, and
implementation templates under the "Generated Files" folder, as
well as skeleton class definitions under "Generated Files\sources".
3. Use the skeleton class definitions for reference to implement your
Windows Runtime classes.

========================================================================
Learn more about C++/WinRT here:
http://aka.ms/cppwinrt/
========================================================================