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Tero Paananen a08df15ac8 Bribge works 4 anni fa
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PropertySheet.props Base for web allowed object implemented c++/winrt 4 anni fa
WebBridge.cpp Bribge works 4 anni fa
WebBridge.h Bribge works 4 anni fa
WebBridge.idl Bribge works 4 anni fa
WebViewBridgeComponent.def Base for web allowed object implemented c++/winrt 4 anni fa
WebViewBridgeComponent.vcxproj Base for web allowed object implemented c++/winrt 4 anni fa
WebViewBridgeComponent.vcxproj.filters Bribge works 4 anni fa
packages.config Base for web allowed object implemented c++/winrt 4 anni fa
pch.cpp Base for web allowed object implemented c++/winrt 4 anni fa
pch.h Base for web allowed object implemented c++/winrt 4 anni fa
readme.txt Base for web allowed object implemented c++/winrt 4 anni fa

readme.txt

========================================================================
C++/WinRT WebViewBridgeComponent Project Overview
========================================================================

This project demonstrates how to get started authoring Windows Runtime
classes directly with standard C++, using the C++/WinRT SDK component
to generate implementation headers from interface (IDL) files. The
generated Windows Runtime component binary and WinMD files should then
be bundled with the Universal Windows Platform (UWP) app consuming them.

Steps:
1. Create an interface (IDL) file to define your Windows Runtime class,
its default interface, and any other interfaces it implements.
2. Build the project once to generate module.g.cpp, module.h.cpp, and
implementation templates under the "Generated Files" folder, as
well as skeleton class definitions under "Generated Files\sources".
3. Use the skeleton class definitions for reference to implement your
Windows Runtime classes.

========================================================================
Learn more about C++/WinRT here:
http://aka.ms/cppwinrt/
========================================================================