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Tero Paananen a08df15ac8 Bribge works il y a 4 ans
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PropertySheet.props Base for web allowed object implemented c++/winrt il y a 4 ans
WebBridge.cpp Bribge works il y a 4 ans
WebBridge.h Bribge works il y a 4 ans
WebBridge.idl Bribge works il y a 4 ans
WebViewBridgeComponent.def Base for web allowed object implemented c++/winrt il y a 4 ans
WebViewBridgeComponent.vcxproj Base for web allowed object implemented c++/winrt il y a 4 ans
WebViewBridgeComponent.vcxproj.filters Bribge works il y a 4 ans
packages.config Base for web allowed object implemented c++/winrt il y a 4 ans
pch.cpp Base for web allowed object implemented c++/winrt il y a 4 ans
pch.h Base for web allowed object implemented c++/winrt il y a 4 ans
readme.txt Base for web allowed object implemented c++/winrt il y a 4 ans

readme.txt

========================================================================
C++/WinRT WebViewBridgeComponent Project Overview
========================================================================

This project demonstrates how to get started authoring Windows Runtime
classes directly with standard C++, using the C++/WinRT SDK component
to generate implementation headers from interface (IDL) files. The
generated Windows Runtime component binary and WinMD files should then
be bundled with the Universal Windows Platform (UWP) app consuming them.

Steps:
1. Create an interface (IDL) file to define your Windows Runtime class,
its default interface, and any other interfaces it implements.
2. Build the project once to generate module.g.cpp, module.h.cpp, and
implementation templates under the "Generated Files" folder, as
well as skeleton class definitions under "Generated Files\sources".
3. Use the skeleton class definitions for reference to implement your
Windows Runtime classes.

========================================================================
Learn more about C++/WinRT here:
http://aka.ms/cppwinrt/
========================================================================