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Tero Paananen a08df15ac8 Bribge works 4 年之前
..
PropertySheet.props Base for web allowed object implemented c++/winrt 4 年之前
WebBridge.cpp Bribge works 4 年之前
WebBridge.h Bribge works 4 年之前
WebBridge.idl Bribge works 4 年之前
WebViewBridgeComponent.def Base for web allowed object implemented c++/winrt 4 年之前
WebViewBridgeComponent.vcxproj Base for web allowed object implemented c++/winrt 4 年之前
WebViewBridgeComponent.vcxproj.filters Bribge works 4 年之前
packages.config Base for web allowed object implemented c++/winrt 4 年之前
pch.cpp Base for web allowed object implemented c++/winrt 4 年之前
pch.h Base for web allowed object implemented c++/winrt 4 年之前
readme.txt Base for web allowed object implemented c++/winrt 4 年之前

readme.txt

========================================================================
C++/WinRT WebViewBridgeComponent Project Overview
========================================================================

This project demonstrates how to get started authoring Windows Runtime
classes directly with standard C++, using the C++/WinRT SDK component
to generate implementation headers from interface (IDL) files. The
generated Windows Runtime component binary and WinMD files should then
be bundled with the Universal Windows Platform (UWP) app consuming them.

Steps:
1. Create an interface (IDL) file to define your Windows Runtime class,
its default interface, and any other interfaces it implements.
2. Build the project once to generate module.g.cpp, module.h.cpp, and
implementation templates under the "Generated Files" folder, as
well as skeleton class definitions under "Generated Files\sources".
3. Use the skeleton class definitions for reference to implement your
Windows Runtime classes.

========================================================================
Learn more about C++/WinRT here:
http://aka.ms/cppwinrt/
========================================================================